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Might of the Seraphs - Enhances melee ability and melee override cooldown rate.No longer changes stats each time the relic is equipped. Blood of the Seraphs - Increases health statistics and adds health regeneration.Lucrative Opportunity - Speeds up the Shop Timer Rate, the time taken for the vendors and their machines to restock.(Chance of enemies dropping green rarity loot instead of white) Vault Hunter's Relic - Increases the chance of finding rare loot by 5%.+10% duration to Fight For Your Life for every equipped Deputy's Badge in the party. Deputy's Badge - Increases shotgun damage and reload speed.Sheriff's Badge - Increases pistol fire rate, pistol damage, Increased Fight For Your Life duration and max health by 15% for every Deputy's Badge in the party.Moxxi's Endowment - Increases experience gained by killing enemies.Captain Blade's Otto Idol - Restores a portion of the user's health on kill, Decreases Fight For Your Life duration.(Since a game update, the health regeneration will higher at higher levels, up to a maximum of 1.6% at OP 8). Blood of Terramorphous - Regenerates 0.5% of your health every second.The Afterburner - Enhances vehicle capabilities including Boost Capacity, Boost Recharge Rate, Boost Recharge Delay.Zer0's Execute and Gaige's With Claws are unaffected because they both have no cooldown. Note: Override Cooldown Rate only affects Melee Override Skills with cooldown timers which are Maya's Scorn, Salvador's Fistful of Hurt, and Krieg's Hellfire Halitosis.Strength Relic - Increases melee damage and/or Override Cooldown Rate.Proficiency Relic - Improves Action Skill Cooldown Rate.Elemental Relic - Increases damage dealt with a specific elemental damage type.Tenacity Relic - Improves the bleed out time in Fight for Your Life before death, and/or improves the health characters revive with after a Second Wind.Maximum of four resistances may be present. Resistance Relic - Boosts resistances to one or several elemental or non-elemental damage types.Aggression Relic - Increases weapon damage or fire rate with a specific weapon type (pistols, sniper rifles, etc.).Protection Relic - Boosts shield capacity and/or recharge rate.Maximum of three can be increased simultaneously. Can also increase the maximum number of grenades a character can carry. Stockpile Relic - Boosts the munitions a character can carry of a specific class of weapons.Can have a maximum of two effects simultaneously both are applied to the same manufacturer. Allegiance Relic - Boosts a specific manufacturer's effects (reducing recoil, increasing damage, accuracy, reload speed, etc.).Vitality Relic - Boosts the character's maximum health.That is pretty much the single niche use it has (and it certainly is a very nice niche to fill) but I wouldn't waste a gear slot or backpack space on all my toons just for that. However the relic does help with the Cobra as the video explains. al., so it is of no help while farming for specific items. Do you really want to lose cooldown reduction, bonus elemental damage, firerate, increased ammo capacity and whatnot just to see less whites?Īgain it does not increase droprates for bosses et.
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The effect stacks while multiple relics are active but enemies also get a lot stronger in coop. So you're still going to get more whites than anything else. How does 60% translate to 5% you ask? math which is too long for a YT comment section. This means you go from 11% chance for non-garbage to 16% non-garbage, effectively boosting the rates by about 50%. Reducing the rate of whites by "60%" makes it so you get 84% whites, instead of 89% whites, which is where the 5% comes from. What this means in practice: Normally a drop you get from a normal enemy, 89% of them are white, 11% are non-whites. Originally posted by LightChaosman:Some extra info: "60% less whites" is what it does in the code.